Journal of Scientometric Research, 2021, 10, 337-347.
DOI: 10.5530/jscires.10.3.50
Published: January 2022
Type: Research Article
Do Ngoc Ha1, Dang Vu Canh Linh1, Vu Thi Bich Thao1, Nguyen The Thang2, Ngo Thanh Thuy2, Dinh-Hai Luong2,*
1Youth Research Institute, Ho Chi Minh Communist Youth Union, VIETNAM.
2The Vietnam National Institute of Educational Sciences, Ministry of Education and Training, VIETNAM.
Abstract:
The development of information communication and technology have changed the entertainment activities of Youth. This research elucidated the knowledge base of Youth Entertainment Activities in Social Media (YEASM) by applying the bibliometric methods for 531 Scopus articles from 2000 to 2021. The results showed the annual growth trend of publications over time, leading the United States. Small and emerging research groups, contributed to the YEASM related research community between 2017 and 2021. The sources were interested in four published themes, including Cyber behaviour and Cyberpsychology, Human-Computer interaction, Business studies, and Tourism studies. In addition, nine themes in YEASM were explored, of which the two most important topics were about virtual games and the well-being of young people. Besides that, two other concerned themes were gender & internet usage and adolescent enjoyment in social media. Moreover, ten topical topics were addressed, in which COVID-19 context was a new approach in several studies. Overall, this research could be valuable reference information for scientists in determining future research directions.